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Are there any good and free video chat sites other than omegle and chatroulette?

Probably. Most of the time.

One site that I really, really like is h5oax, also from the MIT Media Lab. They built it from the ground up, like a web browser, with the sole purpose of being a chatroulette clone, so you know, the ability to jump from one screen to another, crossfade easily, and with a couple of clicks of the mouse you can take you from chatting with someone on one screen to completely disappearing from their conversation just by switching screens.

Their prank instant messenger is one of the best things that happened to otaku in the last year. It's basically a chatroulette clone with otaku.

What is your message to the otaku in your life?

What I would really like people to take away from all of this is just to be yourself. Do not try to be anything that you are not. Do not try to be anything that you are not. If you ever see something or hear of something that you are not happy with, just go and talk to the source. Tell them. Allow your personal hell to reveal itself.

That's what I want to share with you today. If you have any questions or would just like to ask me anything, please feel free to email me at happyadam(at)mit.edu.

Thank you very much.

This is Happy Alam, a Research Associate in Computer Science at NetApp. In this talk, I'm going to introduce you to three of the most used types of instant messaging apps today.

The first one is probably otaku in your mobile phone games. The second one is probably online gaming. And the third one is probably social networking. And we're going to talk about why each of them are bad for society.

So let's start with otaku. They are a small, but passionate, but still very small and very vocal group of people who really like to play with video games and who really enjoy analyzing, discussing, and critiquing the games that they play. And so they are our first choice for an otaku.

Their first choice for an otaku is to make games that are incredibly easy to get into, make sure that no matter where you go, no matter what kind of game you're playing, that you have a friend with you. Now, this is obviously impossible for many people. So let's imagine we have no choice but to play by the above rules. And so we go to play a bunch of games. In this moment, we're both really happy. But we don't stop there. We actually start to think about how to implement these rules in other situations, in other games, so that we don't end up with games that are extremely hard or impossible to get into, or where there's not really that many choices at all.